Friday, May 4, 2018

STAR WARS Battlefront II (DX11)

Thanks to murdavs and TimFx7 for donating the game!! really appreciate

Fix:
- Shadows / Lights
- CS Lights and Tile Lights
- Reflections
- Decals
- Lensflares
- HUD

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ";include = ShaderFixes\3dvision2sbs.ini" of the d3dx.ini. Default TB Mode. F11 to cycle. Also remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.

Presets:
- Press F1 to see the keys available in this game.

Instructions:
- Extract where starwarsbattlefrontii.exe is located (\STAR WARS Battlefront II)
- Start the game, when "Rundll32" prompt appear, press "Yes" (in Win10 this don't appear). This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".

Download

Screenshots

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com

9 comments:

  1. great DHR. Thanks a million. I m'going to buy the game. Thanks so much...

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  2. Thanks DRH. Terrific work!

    I noticed that some sparks are render in one eye. The sable laser of Skywalker is render in one eye too. Is possible to fix ??

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    Replies
    1. restart the game...happens to me a couple of time.
      Sable laser of skywalker is ok: http://photos.3dvisionlive.com/DHR/image/5aecc931e7e564a265000282/

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    2. This appears to be an issue with all frostbyte games. In DA:I and the original version this would happen between multplayer matches also. Such a pretty but shitty engine =)

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  3. Hello DHR. Thanks so much. Works great under windows 10 last nvidia drivers but I get some trouble with the weapon ...The 3D render is weird...like in "one eye"...Best regards.

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    Replies
    1. Happens to me a couple of times, restarting the game fix the issue....this is a common issue with frostbite3 engine, this happens to me in others frostbite3 games.

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  4. Great work ! ty so much ! btw, do we need to set postproccesing to low (disable refcletions on floors)? setting on medium/high/ultra reflections look wrong

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    Replies
    1. No, you can use any PP...I play with PP = ULTRA and don't have any issues with reflections. Look the screenshot posted here that have reflections all over the place.

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  5. mb this is different in sp, cause in mp they are a bit off, i need to check sp

    ReplyDelete